This year, suitable for its logical conclusion, can be safely called the mini-era of the Renaissance for real, real role-playing games with adamant fantasy tematics and ears of elf protruding from every time. New part of Drakensang, monolith from BioWare By the name of Dragon Age, the “old new Gothic” Risen – all these names will have been warming the soul for a very long time restless adherents of the cult of the sword, onion, fireball and the immortal tree of skills. Divinity 2: Ego Draconis It is currently one of the main candidates for the title of “Classical RPG of the Year”, while Dragon Age also takes place according to the specialNomination “Home RPG Party with Blood, Sustainness, Ponozhozhin, and a signature diligent approach to implementation from BioWare“. As for the Germans from Larian Studios, then you can sincerely be happy for them. The new game is enough a reward from the profile press one after another, lures the most fastidious role -players with a bewitching Gothic atmosphere, flying dragons and soundtrack from Kirill Pokrovsky From “Aria”. It is sincerely worth confessing: we rejoice for “Dragon Blood” And we.
Unique phenomenon
If now it should be gathering in spirit, it is busy to squint your eyes and mentally scroll in your memory the most impressive moments from Ego Draconis, then we can inadvertently conclude that the sequel Divine Divinity did not go far from the original in terms of the general layout of all gameplay components. The lone hero collects tons of Luta and performs plot quests in the bite with side effects, goblins in ridiculous caps and with axes at the ready are dancing on the extras, and endless pumping serves to hold the player behind the monitor as long as possible. But it only seems so at first.
Born to crawl can fly“Dragon” The topic would not have been so deeply disclosed if the developers did not give us the opportunity to turn around winged bears. They did it already somewhere in the middle of the game. Unfortunately, they will not give it to arrange a merciless genocide of all ground inhabitants to the hero. But such a two -faced opens unprecedented prospects on the “top floor”. In addition to direct participation in spectacular battles with fire -breathing reptiles, we will have unique skills in a new form, tied to the supernroofs of the tasks and the opportunity to put up things relevant only for the dragon. In a word, don’t miss.
The depths and elaboration of the laws of the local world are laid down on dozens of downloaded mini-films, and even on a full-fledged addon will remain. The point here is not at all in revolutionary innovations, an unimaginable scale of production and other porn fantasies of this CRPG fan. You see, in Divinity 2: Ego Draconis Several original ideas have been rammed, which safely pull it out of the “bourgeois swamp” inexpressive roofs, of which in Germany they probably produce ten pieces per season.
Let’s start with the fact that in Larian Studios wrote an unimaginable number of side quests for us. As you can see, we start a conversation about the plot, first giving tribute to the secondary tasks, and this, of course, is for a reason. The branchiness of the logical chains of possible development of events is incredibly striking, but this is not important for us. Having increased quantitative indicators at times, the developers did not fail to take care of the proportional increase in the quality of their performance. Every second quest in Divinity 2, At first, the seemingly typical CRPG-Rutin can easily turn into a fascinating journey with the pursuit, investigations, murders and absolutely unpredictable ending. Naturally, without appropriate humor, it was not there either. Wash the pigs in the ear of various terrible things https://www.europneus.es/talleres/arcls/?tutto-quello-che-devi-sapere-su-winner-casino-recensione-completa.html and become a shepherd for a rabbit will certainly allow you. Correct moral choice, concealment of information, searching for guilty and helping panties – all this and much more with amendment to variability is present in abundance.
Every task here risks, by the way, to get lost in a bug -heap of his own kind, it is worth ignoring us the use of the second distinguishing feature of the new Divinity. About the so -called possibility of “reading thoughts” itself Larian Studios Trouble in all fanfares at last year’s exhibition in Leipzig. This feature was positioned as the main “catalyst” for a difficult to verbalized process of searching for the second bottom in a gameplay. As it turned out, the noise around the named telepathy was raised by no means in vain.
We will not spoil you with the pleasure of passing, revealing the details of some big and interesting task, so we will confine ourselves to a small example. From the thoughts of one cute merchant who, without hesitation, praises his goods as the cheapest in the whole region, we (having sacrificed a modest amount of experience) we learn that the clearing set fabulous prices, taking advantage of the ignorance of his customers. The case remains for the small one – to put pressure after exposure on the impudent dealer, saying that his little secret may soon cease to be such. As a result – the merchant personally will begin to sell his goods almost lower than its cost. Here you say, vile blackmail in action.
Reading thoughts serves as a kind of superstructure, bonus “lotion”. But only thanks to its use, it becomes really interesting to solve available quests. It is also worth considering that not every character can let you climb and trample in his inner world so easily. To begin with, for example, he will ask a huge amount of experience, and then he will not from the heart laugh at our naivety, reinforcing it with some kind of offensive expression, they say, “your gut is still, friend, and your chest has not grown”. This means that you need to swing properly a skill for successful capture of an impregnable mind on the board of board. Another thing is that it will not be difficult for a naive peasant to unravel the tangle of gossip, which in a naive peasant woman will not be difficult, but also internal torment about a poorly hidden key from the pantry with gold, you will definitely not get from her.
Secrets of success
In the plot plan Divinity 2 is a continuation of the history begun in the first part. The protagonist of Divine Divinity, the athlete and just handsome Divine One (developers have some special love for all these “sofas”, you do not find?) fell the death of the brave, taking with him to the next world (not a fact, however, that exactly on that) the main “radish” with an extremely predictable name Lord Chaos. Everything would be fine, but the killer Divine One Damian considered it necessary to instill in the souls of all the inhabitants of Rivelion Panic fear and hostility to dragons. Subordinate the minds and wings of all the “snakes of the Mountains” in the district, Damian, it would seem, was confident to the intended goal. True, he did not foresee that the brave warriors of Rivelon would not sit back.
A housing issuePersonal chambers, where you can take a breath, tighten knowledge in certain skills and weld a useful potion, the hero was bestowed in many RPGs, so that a similar bonus in Divinity 2, it seems like, it should not be perceived by something fundamentally new and unexplored. Another thing is that in this game to create personalized chorus in the form of a hidden on a scale of the citadel, the developers approached without false modesty. In addition to his own blacksmith, magician and mentor, in the hero’s tower you can find a virtuoso composer who changes the melody at your discretion, and even a hired dancer. Annoying subordinates can be changed, and by entering trust by fulfilling the hidden requests, one can get more returns from them.
The Order of the Hunters on the gigantic lizards began to actively recruit recruits into their ranks, which, in the course of training, were bestowed with luminous – like the main character – with eyes, fiercely hatred for everyone who has wings and tempting superpowers. In the role of a graduate of the prestigious order, we begin the game. Choosing from three available specializations – a magician, an archer and a warrior – the one who liked it, the hero will immediately go to a picturesque village so that there are already questions to all the oncoming resident, like “Dragons here have not flown now?”.
To adhere to one specialization, of course, no one obliges, so to create from his alter ego a formidable archer who always holds a skewer, and fireball in his pocket will not be difficult. There were only five schools of skills – against a dozen with a small one of Divine Divinity. Such a “cut” went to the role system only in a plus, since tormenting in the choice of similar branches of development in the first part was distracted from the affairs of the urgent. The local soundtrack can also distract from them. Surprisingly, it does not consist of at all of the orchestral rollers typical for RPG, but of more calm and mundane busts on the synthesizer, tamtama and flute. In melodies Divinity 2, through efforts Kirill Pokrovsky, You can easily hear guitar overflows with ease, which at first cuts a little hearing, but then sets up on a non -conformist judgment: “Why not?”
The battles in the game began to follow a hundred times more interesting for one important reason. An amazing and smooth, like writhing dancers in Indian cinema, the animation of the main character’s movements will delight the eye of more than one obscenity rolevik, accustomed to oak -duboled machas and swaying characters of many other CRPGs. Especially in this regard, it is aesthetically pleasant to watch the movements of female individuals. Such a magnificent animation is built, perhaps, only in the slasher. But the battles themselves, unfortunately, pass according to the long -working out -hack’n’Slash scheme – we jam the enemies to the half -death, take a breath and click them already to death.
Divinity 2: Ego Draconis -diligent and successful fantasy-RPG, in which there was equally an interesting place and branches, impressive and graceful dragons, with reading thoughts and the plot, behind which (for all its linearity) is interesting to follow. This game is like a new Volkswagen business class. It seems that nothing supernatural and exciting mind, but the fit of all the details and the unquestioning quality of execution make it selflessly admire them.
Pros: open dragon theme;unusual, very atmospheric soundtrack and general sound accompaniment;interesting, branched and various secondary quests;the possibility of “reading” thoughts;excellent elaboration of the world;Nespucful dialogs.
Cons: Simplified role system;Not the most impressive terrestrial battles.
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